About NeatGrove Boardcraft
We founded NeatGrove Boardcraft to make board game design feel grounded, humane, and achievable. Instead of chasing trends, we teach how to create resilient systems that welcome players and honor your development pace.
Mission
Help designers craft respectful play through clear structure, honest feedback, and ethical publishing practices.
Values
- Calm progress over rushed output
- Evidence over assumptions
- Care for player time and attention
- Financial realism without scare tactics
Our Method
1. System Clarity
Define your verbs, resources, and loops. If rules can teach themselves, you’re close.
2. Tiny Prototypes
Test a 10-minute slice. Learn, prune, and only then expand.
3. Respectful Publishing
Plan budgets, timelines, and promises you can keep.
Team
Alex Rowan
Lead Systems Designer
Published co-op puzzlers and economic euros; mentors on mechanics clarity and pacing.
Mia Chen
UX & Facilitation
Specializes in onboarding, rulebooks, and inclusive facilitation for playtests.
Diego Velas
Production & Publishing
Guides creators through budgeting, print specs, and respectful launch timelines.